Town: Gi̊mj̼ov Se

Gi̊mj̼ov Se

Gi̊mj̼ov Se
Example Tauric architecture.
StateTauranian United Provinces
ProvenceHíhmíhkātwèpli Provence
Sub ProvenceUtevfàsh County
RegionVdrirokipi Brush
Founded1004
Community LeaderMayor Tsad Edwaladr
Area6 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4408 m (14461 ft)
Average Yearly Precipitation138 cm/y (54 in/y)
Population1486
Population Density247 people per km2 (743 people per mi2)
Town AuraAbjuration
Naming
Native nameGi̊mj̼ov Se
Pronunciation/gi̘m/ /j̼ov/
Direct Translation[alibi] [proud; arrogant]
Translation[Not Yet Translated]

Gi̊mj̼ov Se (/gi̘m/ /j̼ov/ [alibi] [proud; arrogant]) is a subtropical Town located in Utevfàsh County, Híhmíhkātwèpli Provence, within the Tauranian United Provinces.

The name Gi̊mj̼ov Se is derived from the Tauric language, as Gi̊mj̼ov Se was founded by Cú̄̄ Jōki̋ch 'Stunner Bounty' Rérmé̄ Gō̄s Hākī Beddoe, who was culturaly Tauric.

Climate

Gi̊mj̼ov Se has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 28°C (82°F) and its average temperature during the winter being a pleasant 23°C (73°F). Gi̊mj̼ov Se receives an average of 138 cm/y (54 in/y) of precipitation, most of which comes in the form of rain during the spring. Gi̊mj̼ov Se covers an area of nearly 6 km2 (2 mi2), and an average elevation of 4408 m (14461 ft) above sea level.

Overview

Gi̊mj̼ov Se was founded durring the early 11th century, by Cú̄̄ Jōki̋ch 'Stunner Bounty' Rérmé̄ Gō̄s Hākī Beddoe. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Cú̄̄ Jōki̋ch 'Stunner Bounty' Rérmé̄ Gō̄s Hākī Beddoe.

Gi̊mj̼ov Se was built using the conventions of Tauric durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Gi̊mj̼ov Se is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Gi̊mj̼ov Se is buildings are arranged arround a single crampt paverstone mainstreet with many smaller streets branching off of it which gives the town a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The timber-based walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Gi̊mj̼ov Se has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Gi̊mj̼ov Se’s streets. Yet, deep down, you know this atmosphere is a carefully created illusion. You can see the ocasional seam in their tapestry. You’re not sure what has them doing their best to act so carefree, but act carefree they do.

Civic Infrastructure

Gi̊mj̼ov Se possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Gi̊mj̼ov Se has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Gi̊mj̼ov Se. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Gi̊mj̼ov Se's parks.

Gi̊mj̼ov Se has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Gi̊mj̼ov Se.

Gi̊mj̼ov Se has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Gi̊mj̼ov Se has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gi̊mj̼ov Se has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Gi̊mj̼ov Se has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Gi̊mj̼ov Se's public wards, blessings, and other arcane systems.

Gi̊mj̼ov Se possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Gi̊mj̼ov Se has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Gi̊mj̼ov Se's natural decorations nor waterways.

Gi̊mj̼ov Se has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Gi̊mj̼ov Se has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Gi̊mj̼ov Se's bank was built using a different architectural style from the rest of the town. The style used is characterized by grandeur of scale, simplicity of geometric forms, dramatic use of columns, and a preference for blank walls. This design ethos extended to re-imagining earlier styles of structure to create them anew, with a similar overall look and feel to one another..

In Gi̊mj̼ov Se leaves and flower petals never touch the ground.

The Herd Animal, Bison near Gi̊mj̼ov Se are known to be more aggressive than normal.

Gi̊mj̼ov Se's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Wild Magic energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 3
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 5973 m2
    • Cattle and Similar Creatures: 371
    • Poultry: 4458
    • Swine: 297
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 148

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 10
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Arcana Sellers: 1
  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 1
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 5
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 3
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 5

Cottage Industries

  • Brewers: 4
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 3
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

479 of Gi̊mj̼ov Se's population work within a Foundational Occupation.

889 of Gi̊mj̼ov Se's population do not work in a formal occupation, but do contribute to the local economy. 118 (8%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Gi̊mj̼ov Se is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

Gi̊mj̼ov Se is known for its unusual rock formations.

POI

History

The the a grail of Mysticism, an a grail imbued with potent amounts of Mysticism energies was created in G̈îmê-thîyî Dêtîkè by in time immemorial, reportedly some time during the late 2nd century.

History